‘Sheld-on’ Action

Indoor living space improvement: Smart Habitat for the Elderly

Sheld-on Objectives

The main aim of sheld-on is to establish a multidisciplinary network to support the development of research and solutions that allow the elderly to live safely, comfortably, and healthily at home later in life. These solutions will be created by integrating design, ICT, ergonomics and health knowledge into furniture and building design. This includes: encouraging active lifestyles by incorporating kinesiological solutions into furniture; making housing more accessible by adjusting building designs, interior furniture, and household items to provide benefits

for users and occupants; adding ICT elements to all of these to simplify living, monitor health, provide feedback to occupants, simplify communication, and much more..
Sheld-on brings together experts from three different fields: Furniture and habitat industry, Information and Communication Technologies, and Healthcare, the action will be used as a platform for exchanging knowledge, experiences and good practices among the different groups towards the development of solutions for ageing well at home, in the community and at work

active lifestyles by incorporating kinesio-
logical solutions into furniture

making housing more accessible by building designs, interior furniture, and household items

adding ICT elements to simplify living, monitor health, provide feedback to occupants, etc

Why sheld-on?

By 2050, the number of people in the EU aged 65 and above is expected to grow by 70% and the number of people aged over 80, by 170% , which will increase demand and costs for healthcare. Integrating ICT solutions into habitats, along with improved building design, will allow us to live at home longer, as most prefer, despite cognitive or physical impediments. These solutions will provide immediate benefits, and will reduce the healthcare and financial pressures related to the growing elderly population in most European countries. Improving accessibility, functionality, and safety in homes in a way that allows the elderly to stay in their homes longer requires

combining many disciplines together to develop solutions that integrate ICT, ergonomics, healthcare (psychological and physical), building and community design. To create healthier and safer environments for the elderly and meet the coming demands related to our ageing population, scientists, practitioners and industry members from a design and architecture, manufacturing, ICT, healthcare, as well as material scientists and others that contribute to healthy environments must come together in an organized and open system to share ideas and improve each other’s work.

By 2050, the number of people in the EU aged 65and above is expected to grow by 70%

According  to World Health Organisation, falls are the second leading cause of accidental or unintentional injury deaths worldwide.

The safe and friendly environments are the key in the prevention of the dependency and personal autonomy promotion

Each year 37.3 million falls occur among older adults that are severe enough to require medical attention.

Working towards continuity

The Action encourages industry members and practitioners to implement the findings of the Action in their businesses, while promoting awareness among potential users (the elderly and their relatives and caretakers) and their involvement along with the rest of the participants. Furthermore, feedback loops are created and integrated into the process of developing solutions for the elderly. Engagement between potential users, industry members and practitioners will ensure user concerns and ideas are part of the design process. Members of the Action will also

benefit from a feedback loop between themselves and the general public, so their research can focus on solutions users need, and they will gain feedback from industry members to ensure they research paths lead to implementable solutions.
Engagement will occur at workshops, over social media, and through personal contact between Action members and Stakeholders. The dissemination plan details use different activities to reach the appropriate stakeholders and gauge success of the outreach activities.

Do you have a question or suggestion?
You can send us an email

I accept the terms and conditions Read it

I want to receive information about Sheld-on